[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(intro="$m_sys_rglk1phantomcastle_intro", key="$m_sys_rglk1phantomcastle_loop", volume=0.6)] [Background(image="62_g10_dormitory",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1831_1#13$2", duration=1.5, isblock=true)] [name="莫伊拉"]...... [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]看来你在格蕾塔女士解散剧组之后给出的各种选择里,选择了侦探,卢西恩先生。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]不用虚张声势。我知道,你并不害怕我点破它。 [name="卢西恩"]如果能让更多人知道劳拉坠亡的真相以及剧组成员的所作所为,你甚至会在合适的时机主动暴露自己。 [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]......但不是现在。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]都结束了,莫伊拉。 [name="卢西恩"]你一直隐藏得很好,单纯的身份和无辜的外表是很理想的掩护。 [name="卢西恩"]几乎每次凶案发生时,你都与蒂比在一起,那位场景喷绘师对你很信任,她为你提供了不在场证明......哪怕你曾中途离开。 [charslot(slot = "m", name = "avg_npc_1828_1#5$1")] [name="卢西恩"]现在想来,剧组发生的每起“意外”,都或多或少与你有关。 [name="卢西恩"]道尔顿死于被替换的道具刀,原先的道具组长被辞退,你顺理成章接手他的工作,获得了更多作案的机会。 [name="卢西恩"]第二起“意外”...... [charslot(slot = "m", name = "avg_npc_1834_1#6$1")] [name="格蕾塔"]——谢莉走入冷库。 [charslot(slot = "m", name = "avg_npc_1828_1#5$1")] [name="卢西恩"]不,在那之前她已起了杀心,只是未能成功。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]格蕾塔女士,还记得吗?谢莉小姐曾因陷入幻觉耽误了拍摄。 [name="卢西恩"]当她僵在原地无法动弹的时候,沉重的货箱从天而降...... [charslot(slot = "m", name = "avg_npc_1834_1#3$1")] [name="格蕾塔"]你救下了谢莉,莫伊拉仅凭一人之力拉住了货箱的绳索,避免你们受伤...... [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [name="卢西恩"]那可不是好心的顺手之劳。 [name="卢西恩"]当时所有人都被谢莉小姐的行动吸引,极少有人会注意到空中悬吊的货箱...... [name="卢西恩"]更别提第一时间出现在绳索的另一端。 [charslot(slot = "m", name = "avg_npc_1834_1#5$1")] [name="格蕾塔"]只有在绳索上做手脚的人,才能做出如此迅速的反应...... [charslot(slot = "m", name = "avg_npc_1831_1#10$2")] [name="莫伊拉"]...... [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]也正是这次杀人未遂让“谢莉小姐会被幻觉影响”成为剧组人人皆知的事实,于是你顺水推舟...... [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]我知道她最深的噩梦。 [name="莫伊拉"]她把我误认成劳拉姐姐,对我吐露了罪恶的秘密...... [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [name="莫伊拉"]但直到最后,她都没向姐姐忏悔,反倒开始责怪姐姐的逾矩......她该死。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]至于玛丽昂和迈克尔...... [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]迈克尔只当我是个任人支使的无辜女孩,他猜不到我才是要向他索命的凶手,连偷偷逃离地块这样性命攸关的事也委托我帮忙。 [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [name="莫伊拉"]而玛丽昂甚至认为自己丝毫不需要为当年的事情负责,她更该死! [dialog] [delay(time=1)] [name="莫伊拉"]逃?一个都逃不掉! [name="莫伊拉"]你们知道吗,姐姐承受了那么多痛苦与恶意,可她只字不提,只说自己在剧组里收获了多少经验与快乐...... [name="莫伊拉"]当我忧心自己无法胜任道具师工作时,当我在剧组受到排挤偷偷掉眼泪时......她都会拿自己举例子安慰我,鼓励我...... [charslot(slot = "m", name = "avg_npc_1831_1#16$2")] [name="莫伊拉"]但直到她过世之后,我才知道,你们提供给她的究竟是哪种待遇! [charslot(slot = "m", name = "avg_npc_1834_1#6$1")] [name="格蕾塔"]...... [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [name="莫伊拉"]格蕾塔,而你现在看着我的眼神里竟然充满了......疑惑? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1831_1#17$2")] [name="莫伊拉"]你难道忘了自己是怎样买通警方和媒体,压下姐姐的死,把意外变成电影中亦真亦假的戏,让她死后都不得安宁的吗! [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [name="卢西恩"]不,莫伊拉。 [name="卢西恩"]格蕾塔女士并未遗忘自己的所作所为,她只是在怀疑你的真实身份。 [charslot(slot = "m", name = "avg_npc_1831_1#7$2")] [name="莫伊拉"]身份?剧组的道具师,不起眼的札拉克,犯下累累罪行的复仇者...... [dialog] [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1828_1#4$1")] [name="卢西恩"]劳拉,并没有妹妹。 [name="卢西恩"]......她从不存在于你的人生。 [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [name="莫伊拉"]你在......说什么? [name="莫伊拉"]这又是哪种逼问的手段? [charslot(slot = "m", name = "avg_npc_1834_1#6$1")] [name="格蕾塔"]五年前的事故之后,我曾给劳拉的家人发放了一笔抚恤金。 [name="格蕾塔"]为了保证劳拉的家庭成员,甚至是远亲都不会向外透露她已死的真相,我雇人仔细调查了她的家庭情况。 [name="格蕾塔"]卢西恩告诉我他推理出的真相后,我一度难以置信,所以再次对照了劳拉的家庭成员名单...... [name="格蕾塔"]很遗憾......里面并没有“莫伊拉”。 [charslot(slot = "m", name = "avg_npc_1831_1#16$2")] [name="莫伊拉"]......你撒谎! [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]关于你身上发生的一切,我知道该如何解释。但你需要花时间接受它。 [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [name="卢西恩"]放下那把匕首,莫伊拉。 [name="卢西恩"]它本不该属于你。 [charslot(slot = "m", name = "avg_npc_1831_1#13$2")] [name="莫伊拉"]...... [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]放下......? [name="莫伊拉"]已经来不及了。 [dialog] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [delay(time=1)] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [charslot(slot = "m", name = "avg_npc_1834_1#3$1")] [name="格蕾塔"]发生什么了! [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g11_dormitory_corridor",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [Effect(name="$e_sandfall_01",layer = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_audience_chaos", volume=1)] [SoundVolume(volume=0.4, channel="e",fadetime=2)] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", bstart=0.9,bend=1, posfrom = "-200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", bstart=0.9,bend=1, posfrom = "-200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.2)] [charslot(slot = "l", posfrom = "0,30", posto = "200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.3)] [charslot(slot = "r", posfrom = "0,30", posto = "200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=1)] [charslot(slot = "l", name = "avg_npc_1847_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1845_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.2)] [charslot(slot = "l", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.3)] [charslot(slot = "r", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", posfrom="-200,0", posto="0,0", duration=0.5)] [name="慌乱的工作人员"]救命啊!怎么突然地震了! [name="慌乱的工作人员"]是不是地块撞上什么东西了? [dialog] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", posfrom="200,0", posto="0,0", duration=1.5)] [Delay(time=1.5)] [charslot(slot = "r", focus="r")] [name="害怕的工作人员"]早知道白天离开这个鬼地方就好了......呜......到底发生了什么...... [dialog] [charslot] [PlaySound(key="$d_avg_crowdrun", volume=1)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=70, fadeout=true, block=false)] 从房间涌出的剧组成员挤满了走廊,每个人都对现在的状况毫无头绪。 卢西恩的影子穿过咒骂、抱怨、哀叹、祈祷的人群,来到走廊尽头,向窗户外看去。 [dialog] [charslot(slot = "m", name = "avg_npc_1828_1#7$1", duration = 1)] [Delay(time=1.5)] [name="卢西恩"]...... [dialog] [charslot(slot = "l", focus="n")] [name="害怕的工作人员"]你们有没有觉得......地块越开越快了?! [dialog] [stopmusic(fadetime=2)] [StopSound(channel="e", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g6_proproom",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$doorclosequite", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_doorknob", volume=1)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1831_1#1$2", duration=0.5, isblock=true)] [name="莫伊拉"]...... [dialog] [charslot] 莫伊拉锁上了门。 她不清楚那个叫卢西恩的家伙会不会追过来,追过来又还要多久...... 房间在剧烈摇晃,她知道自己安装的破坏装置已经生效了—— 驾驶室被炸毁,引擎功率被锁死在了最高的档位,航线被固定,这座蓝卡坞的拍摄地块正在加速奔向本就不远的天灾......一往无前。 再过几个小时他们才会发现自己直面风暴的噩运......不,是审判。 这个剧组的绝大多数人,都需要为五年前的那起意外接受拷问...... 为她的姐姐。 [dialog] [charslot(slot = "m", name = "avg_npc_1831_1#1$2")] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1831_1#5$2")] [Delay(time=1)] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [PlayMusic(key="$monastery_sad_loop", volume=0.6)] [Background(image="62_g10_dormitory",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="卢西恩"]劳拉,并没有妹妹。 [name="卢西恩"]......她从不存在于你的人生。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="62_g6_proproom",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [charslot(slot = "m", name = "avg_npc_1831_1#5$2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="莫伊拉"]...... [name="莫伊拉"]怎、怎么会...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1.5, isblock=true)] [PlaySound(key="$d_avg_weapons_drop", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] 莫伊拉喃喃不停,她在道具间的杂物堆里翻找着,终于,她将那个老式录像机摆好,从贴身的口袋掏出了一卷录像带...... 一卷她看过无数遍的录像带。 她按下了放映钮。 [dialog] [bgeffect(name="$eb_062cg_tvnoise",layer=1)] [Image(image="62_i04_1", screenadapt="coverall")] [PlaySound(key="$d_avg_filmprojection")] [playsound(key="$d_avg_oldtvelectricity", loop=true, channel="fi")] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=1)] 一张女孩的笑脸出现在了屏幕上。 [name="莫伊拉"]......劳拉。 [name="莫伊拉"]......我的姐姐。你明明,这么、这么真实...... [name="莫伊拉"]你大笑的时候只有左边的脸颊有梨涡,你的瞳孔是浅绿色的,你的眼睛很大,你看着我的时候,总是那么温柔。 [name="莫伊拉"]你可以半分钟削整个苹果而皮一点都不断,你会在开心的时候吹清亮的口哨,你会用源石技艺结出小冰花来充当发卡...... [name="莫伊拉"]你告诉我自己在蓝卡坞的经历,出演的第一个角色在最后的成片里被剪辑得只剩下三秒的镜头...... [name="莫伊拉"]你告诉我自己又多争取到了几场戏份,虽然有几个家伙颇有微词,但剧组的大家还是很照顾你的...... [name="莫伊拉"]你告诉我哪怕是从连录像机都买不到的小镇子来到蓝卡坞,很多东西都要从零开始学,很多别人容易得到的机遇对我们来说都很遥远...... [name="莫伊拉"]也不应该灰心丧气。 [name="莫伊拉"]你从来都不会提及自己挨了多少欺负,受了多少委屈,你总是绘声绘色地讲起蓝卡坞的朝阳,满怀自信地憧憬着未来...... [name="莫伊拉"]你也有情绪低落的时候,即便那时你也只是说,夜深人静,看着天边的双月,会很想回家...... [name="莫伊拉"]你告诉我,我们很像,你会永远鼓励我支持我...... [name="莫伊拉"]我们从小—— 莫伊拉突然停了下来。 她发疯似的摇着自己的脑袋,试图从记忆深处逼出更多的细节。 可她没法再往下说了,她发现自己有关劳拉的记忆,停留在了一个异常清晰的断点—— 她们不曾小时候手牵着手在草地上奔跑,她们不曾在父母的歌声中相依着睡着...... 更早之前,有关这个姐姐的画面,一片空白。 [name="莫伊拉"]...... [dialog] [bgeffect(fade = true, fadetime = 0.2)] [StopSound(channel="fi", fadetime=0.2)] [PlaySound(key="$d_avg_filmprojection")] [Image(image="62_i04_2", screenadapt="coverall", fadetime=0.2)] [Delay(time=0.5)] 录像带在此刻播放完毕,电视机的屏幕黑了下去。 莫伊拉看见了自己的脸。 眼泪在无声地流淌着。 [name="莫伊拉"]你从不曾存在于劳拉的人生...... [name="莫伊拉"]劳拉也从不曾存在于你的人生...... [name="莫伊拉"]可是、可是若真是这样...... [name="莫伊拉"]莫伊拉,你还剩下什么? [name="莫伊拉"]......你是谁? [dialog] [stopmusic(fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [image] [Background(image="62_g7_mobileplotstreet_d",screenadapt="coverall")] [Delay(time=1)] [name="倒霉的场工"]唉......凶案接连不断,凌晨又发生了原因不明的爆炸,到底怎么了...... [dialog] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Delay(time=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1846_1#3$1", posfrom="200,0", posto="-0,0", duration=1.5, isblock=true)] [name="倒霉的场工"]风怎么这么大? [charslot(slot = "m", name = "avg_npc_1846_1#1$1")] [name="倒霉的场工"]哦对......按照计划,今天就是拍摄天灾的日子。 [charslot(slot = "m", focus="n")] 霍汀站在外景大街上,由于靠近风暴,原本色彩鲜艳的背景墙上蒙上了一层灰。 她从未想过自己进到这个剧组后会有如此跌宕起伏的经历,她只想拍电影,至于成为电影中的人......她可受不了。 [charslot(slot = "m", name = "avg_npc_1846_1#6$1")] [name="倒霉的场工"]这就是......格蕾塔女士要拍的天灾...... [charslot(slot = "m", focus="n")] 之前,被当作谈资的灾难还是荒原上若隐若现的一个灰点。 现在,它已凝聚成一大片天幕似的风暴,让人移不开目光。 源石粉尘形成的小型风柱在地块的近端回旋......肉眼可见。 [charslot(slot = "m", name = "avg_npc_1846_1#6$1")] [name="倒霉的场工"]......不得不说,实在是,太、太壮观了......要是能在电影院里看到这样的场景...... [charslot(slot = "m", name = "avg_npc_1846_1#4$1")] [name="倒霉的场工"]大地保佑,我都倒了这么多次霉了,行行好,让我们的电影顺利拍完...... [name="倒霉的场工"]不......让我们顺利返回蓝卡坞主城区就行!拜托了! [charslot(slot = "m", focus="n")] 地块以更加异常的声响和晃动回应了霍汀的祈祷。 [dialog] [PlaySound(key="$d_avg_erthshkng", volume=0.4, loop=true, channel="e")] [StopSound(channel="e", fadetime=3)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1846_1#6$1")] [name="倒霉的场工"]等等......这是怎么了! [dialog] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_bodyfallvalley", volume=1)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1846_1#5$1")] [name="倒霉的场工"]啊——! [dialog] [charslot(slot = "m", posfrom="0,0", posto="0,-100", afrom=1, ato=0, duration=0.5)] [playsound(key="$bodyfalldown2")] [StopSound(channel="sn", fadetime=2)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] 霍汀曾不止一次想象,若自己真的身处天灾之下,会听到什么? 风声?爆炸声?受灾群众的嘶吼声?都不是。 是建筑墙面和金属结构像一只易拉罐一样,一点一点被踩扁、挤压的声音—— 它将毫无还手之力的人类轻易推入极端的惶恐之中,让他们开始害怕自己的内脏、骨骼、血管也遭受同样的折磨。 [dialog] [bgeffect(name="$eb_wind",layer=1)] [PlaySound(key="$d_avg_wind_howling", volume=0, loop=true, channel="wi")] [Background(image="62_g7_mobileplotstreet_d", screenadapt="coverall", xScale=1.2, yScale=1.2)] [backgroundTween(yFrom = 80, yTo = -80, duration=8, block=false)] [musicvolume(volume=0.6, fadetime=3)] [bgeffect(name="$eb_dim_openeye",layer=2)] [SoundVolume(volume=1, channel="wi",fadetime=2)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_equipment_collapse", volume=1)] [PlaySound(key="$d_avg_erthshkng", volume=0.6, loop=true, channel="e")] [StopSound(channel="e", fadetime=6)] [CameraShake(duration=6, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Background(image="62_g8_mobileplotstreet_ruined",screenadapt="coverall", xScale=1.2, yScale=1.2, fadetime=2)] [backgroundTween(yFrom = 0, yTo = -70, duration=4, block=false)] [Delay(time=4)] 浑浊的天幕倾轧着地块边缘,曾经出现在经典影片中的布景被狂风撕碎,扔到荒原之中。 霍汀移开倒在自己身上的支撑架,却发现自己的腿已经软得无法使上任何力气。 她怔怔地看着地块上发生的剧变,怀疑自己的眼睛。 [dialog] [PlaySound(key="$d_avg_clothtrailground", volume=1)] [Background(image="62_g8_mobileplotstreet_ruined", screenadapt="coverall", fadetime=1.5)] [Delay(time=2)] [name="倒霉的场工"]天......我们怎么离天灾这么近了! [dialog] [StopSound(channel="wi", fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [bgeffect] [stopmusic(fadetime=2)] [charslot] [Background] [Image]